Multiplayer Game Programming: Architecting Networked Games (Game Design)

Glazer Madhav, Joshua Glazer Sanjay Madhav

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ISBN 10: 0134034309 ISBN 13: 9780134034300
Published by Addison-Wesley Professional, 2015
Used Paperback

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  • 4.33 out of 5 stars
    83 ratings by Goodreads

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Synopsis:

The Practical Guide to Building Reliable Networked Multiplayer Games

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for...

About the Author:

Joshua Glazer is a cofounder and CTO of Naked Sky Entertainment, the independent development studio behind console and PC games such as RoboBlitz, MicroBot, Twister Mania, and more recently, the mobile hits Max Axe and Scrap Force. As a leader of the Naked Sky team, he has consulted on several external projects including Epic Games’ Unreal Engine, Riot Games’ League of Legends, THQ’s Destroy All Humans franchise, and numerous other projects for Electronic Arts, Midway, Microsoft, and Paramount Pictures.

Joshua is also a part-time lecturer at the University of Southern California, where he has enjoyed teaching courses in multiplayer game programming and game engine development.

Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. His flagship course is an undergraduate-level game programming course that he has taught since 2008, but he has taught several other course topics, including game engines, data structures, and compiler development. He is also the author of Game Programming Algorithms and Techniques.

Prior to joining USC, Sanjay worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8, Lord of the Rings: Conquest, and The Saboteur―most of which had networked multiplayer in one form or another.

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Bibliographic Details

Title: Multiplayer Game Programming: Architecting ...
Publisher: Addison-Wesley Professional
Publication Date: 2015
Binding: Paperback
Condition: Fine

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