Multiplayer Gaming and Engine Coding for the Torque Game Engine
Language: English
Published by A K Peters/CRC Press, 2008
- Softcover
- Used

Seller: WeBuyBooks, Rossendale, LANCS, United KingdomWeBuyBooks
AbeBooks seller since November 14, 2005
Condition: Used - Very good
US$ 33.30
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Add to basketItem description from seller
Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Seller Inventory # rev4682870843
- Title
- Multiplayer Gaming and Engine Coding for the Torque Game Engine
- Author
- Maurina, Edward F.
- Publisher
- A K Peters/CRC Press
- Publication year
- 2008
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1568814224
- ISBN 13
- 9781568814223
- Item weight
- 816.5 grams
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine. CD Disc content is now a downloadable resource available at www.routledge.com/9781568814223.
"Synopsis" may belong to another edition of this title.
About the Author
Edward F. Maurina III is the co-owner and lead designer of Roaming Gamer, LLC, an independent game studio and developer of educational products.
"About the title" may belong to another edition of this title.
WeBuyBooks
Rossendale, LANCS, United Kingdom
AbeBooks seller since November 14, 2005
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