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NetWarriors in C: Programming 3D Multi-Player Games in C

Joseph D. Gradecki

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ISBN 10: 0471110647 / ISBN 13: 9780471110644
Published by John Wiley & Sons, 1995
Used Condition: Used: Good Soft cover
From Ergodebooks (RICHMOND, TX, U.S.A.)

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Bibliographic Details

Title: NetWarriors in C: Programming 3D ...

Publisher: John Wiley & Sons

Publication Date: 1995

Binding: Paperback

Book Condition:Used: Good

About this title


Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet

But who wants to do it from scratch? With this book/CD set, you'll get a 3D game engine and a set of communications utilities that will help you quickly develop your own games.

On the CD ROM you'll find:

  • Real-time 3D ray-casting engine (written in C) that can be used to create sophisticated 3D games
  • Visual map editor and other utilities for creating animated monsters, wild texture-mapped walls, and building elaborate mazes
  • Music editor for adding pulse-pounding sound effects and music to your game
  • Code for adding modem, ethernet, and Internet communications for multiplayer excitement
  • Minotaur: a 3D multiplayer game with real-time graphics (source code and executables)
  • Source code and executables for hundreds of games, game demos, game libraries, graphics converters, memory management utilities and more!

From the Publisher:

Offers everything C programmers need to create a complete game from scratch that works over modems, Ethernet networks and the Internet. The book contains all the theory and practical C programming techniques. The accompanying CD-ROM provides the software: a 3D ray-casting graphics engine, tools for developing and manipulating graphics, C code plus a ready-to-run game with 3D graphics, sound, music, modem, network and Internet capabilities.

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