Object-Oriented Programming in C# Using Unity
Ethan Bell
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
New - Soft cover
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Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller Inventory # L0-9798247311782
Are you ready to transform your game development dreams into reality? "Object-Oriented Programming in C# for Unity Developers: Applying Core OOP Principles and Design Patterns in Games" is your ultimate guide to mastering the essential skills that power professional Unity games. Whether you're a beginner with no coding experience or an aspiring indie developer looking to level up, this book equips you with practical, hands-on knowledge to build efficient, scalable games.
Start with the basics in Chapter 1, where you'll discover why OOP is a game-changer for Unity projects, enabling reusable code and modular designs. Move seamlessly into setting up your environment in Chapter 2, ensuring you're coding like a pro from day one. Dive deep into core principles: Classes and Objects in Chapter 3 teach you to create foundational elements like player controllers; Inheritance in Chapter 4 shows how to build hierarchies for enemies and items; Polymorphism in Chapter 5 unlocks flexible behaviors for dynamic weapons and abilities; and Encapsulation in Chapter 6 protects your code from bugs while keeping it clean.
But we don't stop at theory—this book is packed with real-world applications. Chapter 7 introduces design patterns, the secret weapons of top developers. Explore Creational Patterns like Singleton and Factory in Chapter 8 for managing global systems and spawning objects efficiently. Structural Patterns in Chapter 9, such as Adapter and Composite, help you handle complex UI and scene structures. Behavioral Patterns like Observer and State in Chapter 10 revolutionize event handling and AI, making your games responsive and intelligent. Advance further with Command and Strategy in Chapter 11 for undo features and swappable algorithms.
The excitement builds in Chapter 12, where you'll apply everything to a full game prototype—a platformer that integrates OOP and patterns for smooth gameplay. Optimize your code in Chapter 13 with best practices for performance, avoiding common pitfalls that slow down games. Chapter 14 covers advanced C# tools like Generics and Delegates, perfect for flexible collections and events in multiplayer or procedural games. Finally, Chapter 15 wraps up with motivational insights, recapping key skills and inspiring your next project.
What sets this book apart? It's inspired by top sellers like "Learning C# by Developing Games with Unity 6," incorporating reader-favorite elements: step-by-step code samples, visual diagrams, quizzes, and case studies from real games. You'll tackle practical challenges, from error handling to mobile optimization, addressing common feedback for deeper, interactive learning. No fluff—just actionable strategies to create better code faster.
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