For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
"This book presents an integrated approach - real life examples with abstract structures. Using the UML paradigm to explain other design constructs is great!" ― Joan Peckhan, University of Rhode Island/I>
"Provides very useful and thorough presentation of object design." ― Ray Ford, University of Montana
UML seems to be what the industry wants; this text does a good job with it." ― Martin Barrett, East Tennessee State University