OpenGL ES 2.0 Programming Guide

Aaftab Munshi

64 ratings by Goodreads

Language: English

Published by Pearson Education (US), United States, New Jersey, 2008

0321502795 / 9780321502797

  • Softcover
  • Used
See all details

Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

5-star seller

AbeBooks seller since March 16, 2007

Softcover

Condition: Used - Very good

US$ 3.82

US$ 7.43 shipping 
Ships from United Kingdom to U.S.A.

Quantity: 2 available

Add to basket
Free 30-day returns

Item description from seller

OpenGL ES 2.0 is the industrys leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devicesincluding cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about ituntil now. In the OpenGL ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interfaceincluding the specifications editorprovide start-to-finish guidance for maximizing the interfaces value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. Youll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance Inputting geometry into the graphics pipeline, and assembling geometry into primitives Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications Using fragment shadersincluding examples of multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. …

Seller Inventory # GOR003867230

Title
OpenGL ES 2.0 Programming Guide
Author
Aaftab Munshi
Publisher
Pearson Education (US), United States, New Jersey
Publication year
2008
Condition
Very Good
Binding
Paperback
Language
English
ISBN 10
0321502795
ISBN 13
9780321502797
Item weight
612 grams
Dimensions
162 x 203

WorldofBooks

Goring-By-Sea, WS, United Kingdom

5-star seller

AbeBooks seller since March 16, 2007

Shipping rates from United Kingdom to U.S.A.

Item7 to 12 business days5 to 9 business days
First itemUS$ 7.43US$ 15.92
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay

Store description

In 2002, World of Books Group was founded on an ethos to do good, protect the planet and support charities by enabling more goods to be reused. Since then, we've grown into to a global company pioneering the circular economy. Today, we drive the circular economy through three re-commerce brands: - Wob: Through Wob, we sell. We provide affordable, preloved books and media to customers all over the world. A book leaves our collection of over seven million titles and begins a new chapter every two seconds, enabling more goods to be reused. - Ziffit: Through Ziffit, we buy. We give people around the world the opportunity to contribute to the circular economy, earn money and protect the planet, by trading their unwanted books and media. - Shopiago: Through Shopiago, we help others. By sharing the technology that has grown World of Books Group into the business it is today, we’re helping charities increase revenue and reduce waste through re-commerce.…

Specialty

COOKERY, RECYCLE, CHARITY, USED BOOKS, MODERN, HISTORY, CHILDRENS, FICTION, CHEAP BOOKS, NON -FICTION

Seller's business information

World of Books Ltd

Mulberry House, Woods Way Trading Estate
Goring-By-Sea, United Kingdom BN12 4QY