OpenGL Reference Manual
OpenGL Architecture Review Board, Dave Shreiner
Used - Soft cover
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: OpenGL Reference Manual es una guía completa para programadores y desarrolladores que trabajan con la API de OpenGL. Esta tercera edición, subtitulada 'The Official Reference Document to OpenGL, Version 1.2', proporciona información detallada sobre los comandos, parámetros y funcionalidades de OpenGL. Cubre temas como gráficos por ordenador, programación y desarrollo de software, ofreciendo una referencia esencial para aquellos que buscan dominar la programación de gráficos en 3D. EAN: 9780201657654 Tipo: Libros Categoría: Tecnología|Ciencias Título: OpenGL Reference Manual Autor: OpenGL Architecture Review Board| Dave Shreiner Editorial: Addison Wesley Idioma: en Páginas: 704 Formato: tapa blanda. Seller Inventory # Happ-2024-11-25-83435735
Bibliographic Details
Title: OpenGL Reference Manual
Publisher: Addison-Wesley
Publication Date: 1999
Binding: Soft cover
Condition: Bueno
About this title
Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL® Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3).
The comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:
This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and a description of the ARB extensions, including multitexture and the imaging subset.
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI.
The OpenGL® Reference Manual, Third Edition, has been completely revised and updated for OpenGL, Version 1.2, by Dave Shreiner, in collaboration with the ARB.
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