Provides a comprehensive and definitive documentation of all OpenGL functions. Covers OpenGL Version 1.2, including its newest features: 3D texture mapping, multitexturing, mipmapped texture level-of-detail control, new pixel storage formats, including packed and reversed (BGRA) formats, and lighting after texturing. Softcover. DLC: Computer graphics.
Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.