Ouya Game Development by Example
Language: English
Published by Packt Publishing, 2014
- Softcover
- New

Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Title
- Ouya Game Development by Example
- Author
- Donovan, Jack
- Publisher
- Packt Publishing
- Publication year
- 2014
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1849697221
- ISBN 13
- 9781849697224
"OUYA Game Development by Example" uses a series of feature-based, step-by-step tutorials that teaches beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
This book will teach game development from the ground up, covering topics like gameplay programming and data management at an efficient pace with no prior knowledge required.
"OUYA Game Development by Example" quickly establishes basic game development principles and then shifts into OUYA-specific development using the Unity3D engine. Scripting begins with basic movement, cameras, and lighting, and advances into touch-based input, data storage, and in-app purchases. Wrapping up, the book will cover techniques to polish and perfect a title for publishing it in the OUYA marketplace. You will learn what you need to add to your games to prepare them for the OUYA marketplace, as well as tips for independent developers on how to market what you create.
"Synopsis" may belong to another edition of this title.
About the Author
Jack Donovan
Jack Donovan is a game developer and a cofounder of Team Aurora Games, an independent game studio located in Burlington, Vermont. He founded Team Aurora Games with a group of his college peers because they wanted an outlet for crea.. ve projects that could eventually evolve into fully marketable games. He has been coding games in the Unity game engine since 2010, and has been working with the OUYA console ever since the initial developer kit release in 2012. He programs primarily in C#, C++, ObjectiveC, and JavaScript. He has extensive experience in the DirectX, XNA, and Unity libraries and has developed his own homemade engines as well. He is also a passionate technical writer. He has contributed DIY/instructional articles to Wired.com and Popular Science magazine, covering several unique hardware and software projects. He studied at Champlain College, which he graduated from in May 2014 with a Bachelor of Science degree in Game Programming. When he's not making games, he loves playing them with friends and discovering new ideas and concepts. He's an avid music listener and coffee drinker, both of which helped make this book possible. He can be reached at jack@teamauroragames.com, and all of his present and future projects can be found at teamauroragames.com.
"About the title" may belong to another edition of this title.
GreatBookPrices
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