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What's "real-world programming"?Real-world programming (typically called real-time programming) is programming that interacts in some way with the "real world" of daily life. At one time, real-time systems were confined to very esoteric applications, like rocket guidance systems. Now, they play a role in almost every aspect of life: they control the brakes on your car, video games, automatic bank tellers -- and the disk drive in your computer. It won't be long before mundane devices like toasters and...
From the Back Cover: Real-world programming (more typically called real-time programming) interacts with the "real world" of daily life in some way. Real-world programmers develop the unseen software that runs everything from the brakes in your car to your VCR. This software is typically characterized by deadlines - and harsh penalties if the deadlines aren't met. If the brake processor in your car doesn't meet a deadline, your car doesn't stop; if your ATM doesn't meet a deadline, you may start looking for another bank. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal. This book covers the POSIX.4 standard for portable real-time programming. But it goes well beyond a simple replication of the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world, and how to solve them. If you're at all interested in real-time applications - which includes just about everything from telemetry to transaction processing - this book will be an essential reference.|Real-world programming (more typically called real-time programming) interacts with the "real world" of daily life in some way. Real-world programmers develop the unseen software that runs everything from the brakes in your car to your VCR. This software is typically characterized by deadlines - and harsh penalties if the deadlines aren't met. If the brake processor in your car doesn't meet a deadline, your car doesn't stop; if your ATM doesn't meet a deadline, you may start looking for another bank. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal. This book covers the POSIX.4 standard for portable real-time programming. But it goes well beyond a simple replication of the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world, and how to solve them. If you're at all interested in real-time applications - which includes just about everything from telemetry to transaction processing - this book will be an essential reference.
Title: POSIX.4 Programmers Guide: Programming for ...
Publisher: O'Reilly Media
Publication Date: 1995
Binding: paperback
Condition: Very Good
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