Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies)
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Language: English
Published by Morgan Kaufmann, 2003
- Softcover
- Used

Softcover
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- Title
- Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies)
- Author
- Snyder, Carolyn
- Publisher
- Morgan Kaufmann
- Publication year
- 2003
- Condition
- Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1558608702
- ISBN 13
- 9781558608702
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one
*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.
*Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.
"Synopsis" may belong to another edition of this title.
About the Author
Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies. She is co-author of Web Site Usability: A Designer’s Guide and E-Commerce User Experience.
"About the title" may belong to another edition of this title.
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