Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience (Contemporary Approaches to Film and Media Series)
Language: English
Published by Wayne State University Press, 2015
Series: Book 62 of 112 - Contemporary Approaches to Film and Media
- Softcover
- New

Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condition: New
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Add to basketItem description from seller
While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman , Jonathan Boulter addresses this gap by analysing video games and the player experience philosophically. Series: Contemporary Approaches to Film and Media Series. Num Pages: 188 pages. BIC Classification: HPS; JFCA; UGG. Category: (G) General (US: Trade). Dimension: 229 x 152 x 15. Weight in Grams: 525. . 2015. Paperback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9780814334881
- Title
- Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience (Contemporary Approaches to Film and Media Series)
- Author
- Jonathan Boulter
- Publisher
- Wayne State University Press
- Publication year
- 2015
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0814334881
- ISBN 13
- 9780814334881
- Series
- Book 62 of 112: Contemporary Approaches to Film and Media
Parables of the Posthuman approaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, including Fallout 3, Half-Life 2, BioShock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman―the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means―and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come.
Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.
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Kennys Bookstore
Olney, MD, U.S.A.
AbeBooks seller since October 9, 2009
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