Paradox of the Learning Game: The Promise and Plight of Video Games and Learning. This item is unavailable.
Language: English
Published by Design Meets Mind, LLC, 2017
- Softcover
- New

Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
5-star seller
AbeBooks seller since June 14, 2006
Unavailable
Softcover
Condition: New
US$ 22.14
Item description from seller
This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller Inventory # C9780998557007
- Title
- Paradox of the Learning Game: The Promise and Plight of Video Games and Learning
- Author
- Alison Perch
- Publisher
- Design Meets Mind, LLC
- Publication year
- 2017
- Condition
- New
- Binding
- Paperback / softback
- Language
- English
- ISBN 10
- 0998557005
- ISBN 13
- 9780998557007
- Illustrator
- Onayemi, Bola
- Item weight
- 168 grams
The excitement around the potential of video games as sources for learning has never been greater. Developments in digital and computer technology have magnified the creativity and availability of advanced learning games—which are games that take significant advantage of the video game medium for transferable learning experiences. In PARADOX OF THE LEARNING GAME: THE PROMISE AND PLIGHT OF VIDEO GAMES AND LEARNING, Marcus T. Wright highlights the potential of the video game medium as a tool for learning, while exploring some of the social and industry challenges that limit the success of advanced learning games. This book not only serves as an introduction to the power of video games as learning resources, but also as a call for video games and learning advocates to carefully consider several deep-rooted challenges that could negatively impact the future of this learning technology.
"Synopsis" may belong to another edition of this title.