The Performance of Video Games (Paperback)
Language: English
Published by McFarland & Co Inc, Jefferson, NC, 2022
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 65.93
Quantity: 1 available
Add to basketItem description from seller
Paperback. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society. Conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a players interaction with the narrative informs personal, historical, social and cultural understanding. Centering the authors experiences as video game player and performance scholar, the book applies concepts from theatre and performance studies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9781476685496
- Title
- The Performance of Video Games (Paperback)
- Author
- Kelly I. Aliano
- Publisher
- McFarland & Co Inc, Jefferson, NC
- Publication year
- 2022
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1476685495
- ISBN 13
- 9781476685496
- Series
- Book 29 of 33: Studies in Gaming
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies.
Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
"Synopsis" may belong to another edition of this title.
About the Author
Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
"About the title" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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