Phigs Programming Manual
Tom Gaskins
Sold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Used - Soft cover
Condition: Used - Fine
Ships from France to U.S.A.
Quantity: 1 available
Add to basketSold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Condition: Used - Fine
Quantity: 1 available
Add to basketAncien livre de bibliothèque. Légères traces d'usure sur la couverture. Couverture différente. Edition 1992. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Slight signs of wear on the cover. Different cover. Edition 1992. Ammareal gives back up to 15% of this item's net price to charity organizations.
Seller Inventory # E-595-460
The "PHIGS Programming Manual: Offers a clear and comprehensive introduction to PHIGS: output primitives, attributes, color, structure, and all you need to know to begin writing PHIGS programs.Offers technical know-how. Author Tom Gaskins has for many years been an implementor of PHIGS and is also a key contributor to the international PHIGS standardization efforts.Shows how to use PHIGS in your X Window System applicationsIllustrates the concepts of PHIGS and PHIGS PLUS with over 200 figures.Clearly explains the subtleties of viewing, lighting, and shading, complete with practical code examples, each of them modular and simple to understand, but virtually none of them merely a "toy" program.Includes the DIS ISO C binding, the closest in existence to the coming ISO standard.Demonstrates the use of PHIGS and PHIGS PLUS ininteractive programs, so that you can do more than merely display pictures.Fully describes all the PHIGS and PHIGS PLUS functions.Has a companion reference manual. Taken together, these books are the only documentation you'll need for a product that is changing the way the X world thinks about graphics.
Whether you are starting out in 3D graphics programming or are a seasoned veteran looking for an authoritative work on a fast-rising 3D graphics standard, this book will serve your purposes well.
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