The Phoenix Project: A Graphic Novel about It, Devops, and Helping Your Business Win: 2 (The Phoenix Project Graphic Novel)
Language: English
Published by IT Revolution Press, 2025
- Softcover
- New

Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
AbeBooks seller since February 27, 2001
Condition: New
US$ 30.66
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Add to basketItem description from seller
2025. paperback. . . . . .
Seller Inventory # V9781950508921
- Title
- The Phoenix Project: A Graphic Novel about It, Devops, and Helping Your Business Win: 2 (The Phoenix Project Graphic Novel)
- Publisher
- IT Revolution Press
- Publication year
- 2025
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1950508927
- ISBN 13
- 9781950508921
- Illustrator
- Collins, Mike
- Series
- Book 2 of 3: The Phoenix Project Graphic Novel
The crisis at Parts Unlimited is far from over.
After implementing new processes to bring order to IT Operations, Bill Palmer thought he was making progress. But when an ill-fated Phoenix deployment spirals into disaster, taking down critical systems and potentially exposing customer data, everything hangs in the balance. With the company's survival at stake, Bill must confront painful truths about technical debt, organizational dynamics, and the true meaning of DevOps transformation.
As pressure mounts from all sides—a furious CEO, an impatient board, and a rival executive who seems untouchable—Bill discovers that his real challenge isn't just fixing technical problems. To save Parts Unlimited, he'll need to master the elusive "Three Ways" and unite Development and Operations before it's too late.
The clock is ticking. The board has given IT ninety days to turn things around—or face outsourcing. Can Bill and his team complete their transformation in time? And what will they learn about themselves along the way?
This stunning adaptation continues the beloved business novel's exploration of IT management, DevOps, and digital transformation. Through vivid artwork and gripping drama, it brings to life essential lessons about flow, feedback, and continuous improvement that will resonate with anyone working to create change in their organization.
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About the Author
Though originally training to be a lawyer, Mike Collins recently celebrated 40 years of working in comics. In that time, he’s drawn pretty much every major character in the US and UK: X-Men, Batman, JLA, Spider-Man, Superman, Wonder Woman, The Flash, Judge Dredd, Slaine, and Rogue Trooper among them. Best known for drawing Doctor Who, since the show’s triumphant return twenty years back for Doctor Who Magazine, IDW, Titan, and two Dalek graphic novels for BBC Books, as well as writing and drawing Doctor Who online games for Tiny Rebel. He’s also the artist on the 1970s Marvel-style Doctor Who merchandise. He’s drawn two well-regarded and successful original Graphic Novels—an adaptation of Dickens’ A Christmas Carol and the docudrama about the first moon landing, Apollo. In TV he works as a storyboard artist on many genre shows: Doctor Who, Fool Me Once, His Dark Materials, Good Omens, The Witcher, Midwich Cuckoos, and Lazarus Project, among others. In recent times he’s worked on several How To Draw books and part-works: a 100-issue run on How To Draw Marvel magazine; 3 volumes of How To Draw Fortnite; How To Draw Five Nights at Freddie’s; he currently illustrates the D&D Adventurer partwork magazine. He’s married to Bernadette Vella, an IT manager at several major international financial institutions for the last few decades, who was very excited about this book happening as she’d long used it in her work strategies. Between them, they have three daughters: Bethan, Becky, and Rhiannon; and three sons: Robert, Andrew, and Daniel, and three grandchildren: Ari, Annie, and Sonny. Mike lives in Cardiff, Wales.
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Kennys Bookshop and Art Galleries Ltd.
Galway, GY, Ireland
AbeBooks seller since February 27, 2001
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