Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series)
Language: English
Published by Morgan Kaufmann, 2004
- Hardcover
- Used

Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Condition: Used - Good
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- Title
- Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series)
- Author
- Pharr, Matt
- Publisher
- Morgan Kaufmann
- Publication year
- 2004
- Condition
- Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 012553180X
- ISBN 13
- 9780125531801
- CD-ROM with the source code for a complete rendering system for Windows, OS X, and Linux―with many examples of images created by the system throughout the 4 color text
- The code and text are tightly woven together through the technique of literate programming with a unique indexing feature that lists all locations of functions, variables, and methods on the page they are first described
- The most complete guide to understanding, designing, and building a rendering system
"Synopsis" may belong to another edition of this title.
About the Author
Greg Humphreys is Director of Engineering at FanDuel, having previously worked on the Chrome graphics team at Google and the OptiX GPU raytracing engine at NVIDIA. Before that, he was a professor of Computer Science at the University of Virginia, where he conducted research in both high performance and physically based computer graphics, as well as computer architecture and visualization. Greg has a B.S.E. degree from Princeton, and a Ph.D. in Computer Science from Stanford under the supervision of Pat Hanrahan. When he's not tracing rays, Greg can usually be found playing tournament bridge.
"About the title" may belong to another edition of this title.
World of Books (was SecondSale)
Montgomery, IL, U.S.A.
AbeBooks seller since December 20, 2007
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