Physically Based Rendering : From Theory to Implementation
Pharr, Matt; Jakob, Wenzel; Humphreys, Greg
Language: English
Published by The MIT Press, 2023
- Hardcover
- New

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- Title
- Physically Based Rendering : From Theory to Implementation
- Author
- Pharr, Matt; Jakob, Wenzel; Humphreys, Greg
- Publisher
- The MIT Press
- Publication year
- 2023
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0262048027
- ISBN 13
- 9780262048026
- Edition
- 4th Edition
Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.
Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.
- Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation
- Fourth edition features new chapter on GPU ray tracing essential for game developers
- The premier reference for professionals learning about and working in the field
- Won its authors a 2014 Academy Award for Scientific and Technical Achievement
- Includes a companion site complete with source code
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