Synopsis
Polished Game Development encompasses every element necessary to develop a game, but instead of trudging through theory of programming languages, and art style, it covers the elements that developers often forget. The text translations, testing, branding and consistency. It's a no-nonsense, no-waffle, book that gets them straight to the heart of what they need to do to turn their existing efforts into a professional one. It's also a reference for those already in the industry. Since it focuses on the ideas, it is suitable for developers regardless of their programming language, or their target platform, ensuring mass appeal.
About the Author
Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon '04 and the BBC Backstage OpenTech event.
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