Practical Video Game Bots (eng)
Shpigor, Ilya
Sold by Brook Bookstore On Demand, Napoli, NA, Italy
AbeBooks Seller since October 11, 2022
New - Soft cover
Condition: New
Ships from Italy to U.S.A.
Quantity: Over 20 available
Add to basketSold by Brook Bookstore On Demand, Napoli, NA, Italy
AbeBooks Seller since October 11, 2022
Condition: New
Quantity: Over 20 available
Add to basketQuesto è un articolo print on demand.
Seller Inventory # 7c838ed15b37c82e80ccbdf38bf68870
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.
Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.
This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.
What You Will Learn
Who This Book Is For
Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.
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