Pro Ogre 3d Programming
Gregory Junker
Sold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Used - Hardcover
Condition: Used - Near fine
Ships from France to U.S.A.
Quantity: 1 available
Add to basketSold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Condition: Used - Near fine
Quantity: 1 available
Add to basketAncien livre de bibliothèque avec équipements. Edition 2006. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Edition 2006. Ammareal gives back up to 15% of this item's net price to charity organizations.
Seller Inventory # I-364-671
Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.
This book covers OGRE from obtaining the source to polishing the final product. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. Included with the book is a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs. You'll also find discussion of OGRE's capabilities from the perspective of a content creator, not just a programmer.
The content of this book was reviewed prior to publication by Steve Streeting, founder and lead developer of the OGRE 3D project.
"About this title" may belong to another edition of this title.
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