Procedural Generation and AI in Game Design: Dynamic Systems with Python and Unity
Language: English
Published by Independently published, 2026
- Softcover
- New

Seller: California Books, Miami, FL, U.S.A.California Books
AbeBooks seller since October 27, 2023
Condition: New
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- Title
- Procedural Generation and AI in Game Design: Dynamic Systems with Python and Unity
- Author
- Kaengi, Takehiro
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 13
- 9798198354036
Procedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.
This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.
Readers will learn how to build adaptive content, generate environments and mechanics algorithmically, and integrate AI to enhance game systems. The focus remains on clear, implementable approaches that bridge technical concepts with real game design outcomes.
Whether you are an intermediate developer or an experienced programmer interested in procedural and AI-driven design, this book offers structured guidance for applying these powerful tools in Unity-based game projects.
Key Topics:
- Procedural generation fundamentals
- Stochastic algorithms and randomness in design
- Dynamic systems and adaptive content
- Balance optimization techniques
- Integration of Python with Unity for procedural workflows
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California Books
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