Procedural Generation and AI in Game Design : Dynamic Systems with Python and Unity

Language: English

Published by Diandra Burrell Mai 2026, 2026

9798198354036

  • Softcover
  • New
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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Softcover

Condition: New

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Item description from seller

Neuware - Reactive PublishingProcedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.Readers will learn how to build adaptive content, generate environments and mechanics algorithmically, and integrate AI to enhance game systems. The focus remains on clear, implementable approaches that bridge technical concepts with real game design outcomes.Whether you are an intermediate developer or an experienced programmer interested in procedural and AI-driven design, this book offers structured guidance for applying these powerful tools in Unity-based game projects.Key Topics: - Procedural generation fundamentals- Stochastic algorithms and randomness in design- Dynamic systems and adaptive content- Balance optimization techniques- Integration of Python with Unity for procedural workflows.…

Seller Inventory # 9798198354036

Title
Procedural Generation and AI in Game Design : Dynamic Systems with Python and Unity
Author
Takehiro Kaengi
Publisher
Diandra Burrell Mai 2026
Publication year
2026
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 13
9798198354036
Item weight
578 grams
Dimensions
229x152x30 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item7 to 10 business days5 to 7 business days
First itemUS$ 39.21US$ 50.41
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