Procedural Generation and AI in Game Design
Kaengi, Takehiro
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
New - Soft cover
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Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. Established seller since 2000.
Seller Inventory # L2-9798198354036
Procedural Generation and AI in Game Design introduces readers to the core techniques behind dynamic, replayable video game experiences.
This book explores how procedural generation and artificial intelligence can be combined to create rich, responsive game worlds. Through practical examples using Python and Unity, it covers the implementation of stochastic algorithms, dynamic systems, and optimization methods for achieving better balance and variety in gameplay.
Readers will learn how to build adaptive content, generate environments and mechanics algorithmically, and integrate AI to enhance game systems. The focus remains on clear, implementable approaches that bridge technical concepts with real game design outcomes.
Whether you are an intermediate developer or an experienced programmer interested in procedural and AI-driven design, this book offers structured guidance for applying these powerful tools in Unity-based game projects.
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