Programación en OpenGL
Richard S. Wright Jr.; Michael Sweet
Sold by Hamelyn, Madrid, M, Spain
AbeBooks Seller since July 18, 2022
Used - Soft cover
Condition: Used - Good
Ships from Spain to U.S.A.
Quantity: 1 available
Add to basketSold by Hamelyn, Madrid, M, Spain
AbeBooks Seller since July 18, 2022
Condition: Used - Good
Quantity: 1 available
Add to basket: Este libro es una guía completa de referencia sobre OpenGL, ideal para aquellos interesados en la programación de gráficos 3D. Incluye un CD-ROM con herramientas y recursos adicionales para facilitar el aprendizaje y la implementación de OpenGL en entornos Windows NT y Windows 95. Aprenderás a crear efectos especiales y a dominar el espacio tridimensional, manipulando coordenadas, polígonos y transformaciones. EAN: 9788441501768 Tipo: Libros Categoría: Tecnología Título: Programación en OpenGL Autor: Richard S. Wright Jr.| Michael Sweet Editorial: Anaya Multimedia Idioma: es-ES Páginas: 750 Formato: tapa blanda.
Seller Inventory # Happ-2026-07-08-aceea725
You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders.
Of course, OpenGL's cross-platform availability remains one of its most compelling features. This book's extensive multiplatform coverage has been thoroughly rewritten, and now addresses everything from Windows Vista to OpenGL ES for handhelds. This is stuff you absolutely want the latest edition for.
A small but telling point: This book's recently been invited into Addison-Wesley's OpenGL Series, making it an "official" OpenGL book -- and making a powerful statement about its credibility. Bill Camarda, from the August 2007 href="http://www.barnesandnoble.com/newslet... Only
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