Programming Game AI by Example
Language: English
Published by Wordware Publishing Inc., US, 2004
- Softcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
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Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Seller Inventory # LU-9781556220784
- Title
- Programming Game AI by Example
- Author
- Mat Buckland
- Publisher
- Wordware Publishing Inc., US
- Publication year
- 2004
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1556220782
- ISBN 13
- 9781556220784
- Item weight
- 737 grams
- Series
- Book 2 of 4: Wordware Game Developer's Library
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