Programming Game AI by Example (NEW!!)
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Language: English
Published by Jones & Bartlett Learning, 2004
- Softcover
- Used

Softcover
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[ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Jones & Bartlett Publishers Pub Date: 9/30/2004 Binding: Paperback Pages: 500 first edition.
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- Title
- Programming Game AI by Example (NEW!!)
- Author
- Mat Buckland
- Publisher
- Jones & Bartlett Learning
- Publication year
- 2004
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1556220782
- ISBN 13
- 9781556220784
- Series
- Book 2 of 4: Wordware Game Developer's Library
Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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About the Author
Mat Buckland is a freelance programmer and writer. He became interested in AI when he coded Waddington's Monopoly for the ZX Spectrum way back in the '80s, and over the years his passion for making computers “think” has never faded. He is the author of the book AI Techniques for Game Programming and the founder of ai-junkie.com, a popular web site that specializes in AI tutorials. He is also a member of the AI Interface Standards Committee and co-hosts the AI round table at the European Game Developers Conference.
"About the title" may belong to another edition of this title.
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