Programming Game AI by Example (Paperback)
Language: English
Published by Wordware Publishing Inc., Sudbury, 2004
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
US$ 71.01
Quantity: 1 available
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Paperback. Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller Inventory # 9781556220784
- Title
- Programming Game AI by Example (Paperback)
- Author
- Mat Buckland
- Publisher
- Wordware Publishing Inc., Sudbury
- Publication year
- 2004
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1556220782
- ISBN 13
- 9781556220784
- Series
- Book 2 of 4: Wordware Game Developer's Library
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Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
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