Programming Game AI by Example (Paperback)

Mat Buckland

276 ratings by Goodreads

Language: English

Published by Wordware Publishing Inc., Sudbury, 2004

1556220782 / 9781556220784

Series: Book 2 of 4 - Wordware Game Developer's Library

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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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Paperback. Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Seller Inventory # 9781556220784

Title
Programming Game AI by Example (Paperback)
Author
Mat Buckland
Publisher
Wordware Publishing Inc., Sudbury
Publication year
2004
Condition
new
Binding
Paperback
Language
English
ISBN 10
1556220782
ISBN 13
9781556220784
Series
Book 2 of 4: Wordware Game Developer's Library

Grand Eagle Retail

Bensenville, IL, U.S.A.

5-star seller

AbeBooks seller since October 12, 2005

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