Programming Massively Parallel Processors: A Hands-on Approach
David B. Kirk et Wen-mei W. Hwu
Sold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Used - Soft cover
Condition: Used - Fine
Quantity: 1 available
Add to basketSold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Condition: Used - Fine
Quantity: 1 available
Add to basketAncien livre de bibliothèque avec équipements. Edition 2010. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2010. Ammareal gives back up to 15% of this item's net price to charity organizations.
Seller Inventory # G-927-914
Programming Massively Parallel Processors discusses the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs.
This book describes computational thinking techniques that will enable students to think about problems in ways that are amenable to high-performance parallel computing. It utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments. Studies learn how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL.
This book is recommended for advanced students, software engineers, programmers, and hardware engineers.
At NVIDIA, Kirk led graphics-technology development for some of today's most popular consumer-entertainment platforms, playing a key role in providing mass-market graphics capabilities previously available only on workstations costing hundreds of thousands of dollars. For his role in bringing high-performance graphics to personal computers, Kirk received the 2002 Computer Graphics Achievement Award from the Association for Computing Machinery and the Special Interest Group on Graphics and Interactive Technology (ACM SIGGRAPH) and, in 2006, was elected to the National Academy of Engineering, one of the highest professional distinctions for engineers.
Kirk holds 50 patents and patent applications relating to graphics design and has published more than 50 articles on graphics technology, won several best-paper awards, and edited the book Graphics Gems III. A technological "evangelist" who cares deeply about education, he has supported new curriculum initiatives at Caltech and has been a frequent university lecturer and conference keynote speaker worldwide.
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