Programming Quantum Computers: Essential Algorithms and Code Samples
Language: English
Published by O'Reilly Media, 2019
- Softcover
- Used

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- Title
- Programming Quantum Computers: Essential Algorithms and Code Samples
- Author
- Johnston, Eric R., Harrigan, Nic, Gimeno-Segovia, Mercedes
- Publisher
- O'Reilly Media
- Publication year
- 2019
- Condition
- As New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1492039683
- ISBN 13
- 9781492039686
Quantum computers are poised to kick-start a new computing revolution—and you can join in right away. If you’re in software engineering, computer graphics, data science, or just an intrigued computerphile, this book provides a hands-on programmer’s guide to understanding quantum computing. Rather than labor through math and theory, you’ll work directly with examples that demonstrate this technology’s unique capabilities.
Quantum computing specialists Eric Johnston, Nic Harrigan, and Mercedes Gimeno-Segovia show you how to build the skills, tools, and intuition required to write quantum programs at the center of applications. You’ll understand what quantum computers can do and learn how to identify the types of problems they can solve.
This book includes three multichapter sections:
- Programming for a QPU—Explore core concepts for programming quantum processing units, including how to describe and manipulate qubits and how to perform quantum teleportation.
- QPU Primitives—Learn algorithmic primitives and techniques, including amplitude amplification, the Quantum Fourier Transform, and phase estimation.
- QPU Applications—Investigate how QPU primitives are used to build existing applications, including quantum search techniques and Shor’s factoring algorithm.
"Synopsis" may belong to another edition of this title.
About the Author
Eric Johnston ("EJ") is the creator of the QCEngine quantum computation simulator, and also an acrobat and competitive gymnast. As an engineer, EJ values surprise and whimsy above all other things. He studied Electrical Engineering and Computer Science at U. C. Berkeley, and worked as a researcher in Quantum Engineering at the University of Bristol Centre for Quantum Photonics. EJ worked at Lucasfilm for two decades as a software engineer for video games and movie effects, along with occasional motion-capture stunt performance.
"About the title" may belong to another edition of this title.
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