Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming
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Language: English
Published by No Starch Press, 2019
- Softcover
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- Title
- Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming
- Author
- Matthes, Eric
- Publisher
- No Starch Press
- Publication year
- 2019
- Condition
- Acceptable
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1593279280
- ISBN 13
- 9781593279288
- Edition
- 2nd Edition
The best-selling Python book in the world, with over 1 million copies sold!
A fast-paced, no-nonsense, updated guide to programming in Python.
If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time.
You’ll begin with basic concepts like variables, lists, classes, and loops—with the help of fun skill-strengthening exercises for every topic—then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you’ll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online.
Why wait any longer? Start your engine and code!
A fast-paced, no-nonsense, updated guide to programming in Python.
If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time.
You’ll begin with basic concepts like variables, lists, classes, and loops—with the help of fun skill-strengthening exercises for every topic—then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you’ll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online.
Why wait any longer? Start your engine and code!
"Synopsis" may belong to another edition of this title.
About the Author
Eric Matthes is a high school math and science teacher living in Alaska who teaches an Introduction to Programming class in Python. He has been writing programs since he was five years old.
"About the title" may belong to another edition of this title.
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