Python. An Introduction to Programming

J. R. Parker

ISBN 10: 1944534652 ISBN 13: 9781944534653
Published by Mercury Learning and Information, 2016
New Soft cover

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Synopsis:

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation – material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a Year One textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience.

Features:

* Introduces programming concepts that use Python 3
* Includes many examples based on video game development
* 4-color throughout with game demos on the companion files

About the Author: James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

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Bibliographic Details

Title: Python. An Introduction to Programming
Publisher: Mercury Learning and Information
Publication Date: 2016
Binding: Soft cover
Condition: New

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