Python, PyGame, and Raspberry Pi Game Development
Kelly, Sloan
Sold by Lakeside Books, Benton Harbor, MI, U.S.A.
AbeBooks Seller since April 6, 2017
New - Soft cover
Condition: New
Quantity: Over 20 available
Add to basketSold by Lakeside Books, Benton Harbor, MI, U.S.A.
AbeBooks Seller since April 6, 2017
Condition: New
Quantity: Over 20 available
Add to basketBrand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Seller Inventory # OTF-S-9781484245323
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.
You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.
The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players.
What You’ll Learn
Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
"About this title" may belong to another edition of this title.