REAL GAMES: WHATS LEGITIMATE AND WHATS NOT IN CONTEMPORARY VIDEOGAMES
CONSALVO MIA, CHRISTOPHER A. PAUL
Language: English
Published by The MIT Press, 2019
Series: Book 8 of 21 - Playful Thinking
- Hardcover
- New

Seller: Basi6 International, Irving, TX, U.S.A.Basi6 International
AbeBooks seller since June 24, 2016
Condition: New
US$ 48.14
Quantity: 5 available
Add to basketItem description from seller
New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Seller Inventory # ABEOCT25-67569
- Title
- REAL GAMES: WHATS LEGITIMATE AND WHATS NOT IN CONTEMPORARY VIDEOGAMES
- Author
- CONSALVO MIA, CHRISTOPHER A. PAUL
- Publisher
- The MIT Press
- Publication year
- 2019
- Condition
- Brand New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0262042606
- ISBN 13
- 9780262042604
- Series
- Book 8 of 21: Playful Thinking
In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.
Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
"Synopsis" may belong to another edition of this title.
About the Author
Christopher A. Paul is Associate Professor of Communication and Chair of the Department of Communication at Seattle University. He is the author of Wordplay and the Discourse of Video Games and The Toxic Meritocracy of Video Games.
"About the title" may belong to another edition of this title.
Basi6 International
Irving, TX, U.S.A.
AbeBooks seller since June 24, 2016
Shipping rates within U.S.A.
| Item | 3 to 6 business days | 5 to 14 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 0.00 |
Payment methods
Store description
Professional Book Seller offering fast shipping and hassle-free returns for every order. Our 100% satisfaction policy guarantees that you get the best product and the best service at the best price!
Specialty
Educational and reference booksSeller's business information
Basi6 International LLC
1018 Camino Lago
Irving, TX U.S.A. 75039
Terms of sale
Professional Book Seller shipping from Multiple Locations Worldwide for fastest delivery possible!
Shipping terms
All orders shipped via FedEx or DHL and delivered to your doorstep within 3-5 days. We do not ship to P.O.Boxes and a proper street address must be provided to avoid any delays.