REAL GAMES: WHATS LEGITIMATE AND WHATS NOT IN CONTEMPORARY VIDEOGAMES
CONSALVO MIA, CHRISTOPHER A. PAUL
Language: English
Published by MIT PRESS, 2019
Series: Book 8 of 21 - Playful Thinking
- Hardcover
- Used

Seller: UK BOOKS STORE, London, London, United KingdomUK BOOKS STORE
AbeBooks seller since March 11, 2024
Condition: Used
US$ 74.54
Quantity: 3 available
Add to basketItem description from seller
Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Seller Inventory # Adhy 9780262042604
- Title
- REAL GAMES: WHATS LEGITIMATE AND WHATS NOT IN CONTEMPORARY VIDEOGAMES
- Author
- CONSALVO MIA, CHRISTOPHER A. PAUL
- Publisher
- MIT PRESS
- Publication year
- 2019
- Condition
- New Books
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0262042606
- ISBN 13
- 9780262042604
- Edition
- International Edition
- Series
- Book 8 of 21: Playful Thinking
In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.
Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."
"Synopsis" may belong to another edition of this title.
About the Author
Christopher A. Paul is Associate Professor of Communication and Chair of the Department of Communication at Seattle University. He is the author of Wordplay and the Discourse of Video Games and The Toxic Meritocracy of Video Games.
"About the title" may belong to another edition of this title.
UK BOOKS STORE
London, London, United Kingdom
AbeBooks seller since March 11, 2024
Shipping rates from United Kingdom to U.S.A.
| Item | 5 to 10 business days | 4 to 7 business days |
|---|---|---|
| First item | US$ 0.00 | US$ 7.35 |
Payment methods
Seller's business information
URBAN BOOK LIMITED
71-75 Shelton Street, Covent Garden
London, United Kingdom WC2H 9JQ