Rapid Game Development Using Cocos2d-JS
Kumar, Hemanth; Rahman, Abdul
Sold by Kennys Bookstore, Olney, MD, U.S.A.
AbeBooks Seller since October 9, 2009
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 15 available
Add to basketSold by Kennys Bookstore, Olney, MD, U.S.A.
AbeBooks Seller since October 9, 2009
Condition: New
Quantity: 15 available
Add to basketNum Pages: 126 pages, 3 black & white illustrations, 39 colour illustrations, biography. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 8. Weight in Grams: 232. . 2016. Paperback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9781484225523
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
Who This Book Is For
Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
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