Real-Time Rendering For FPS (Paperback)
Owen J. Ethan
Sold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since October 12, 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since October 12, 2005
Condition: New
Quantity: 1 available
Add to basketPaperback. Unlock the secrets to building breathtaking, lightning-fast first-person shooter (FPS) graphics.Dive deep into the specialized world of real-time rendering as it applies directly to the demands of modern FPS games. This essential guide moves beyond introductory concepts, focusing on advanced graphics pipelines and the practical implementation using Visual C++.You'll explore cutting-edge techniques necessary to achieve high frame rates and stunning visual fidelity, including: Optimized Rendering Algorithms: Master techniques like deferred shading, clustered rendering, and advanced shadow mapping to handle complex scene geometry and lighting with efficiency.High-Performance Shaders: Learn to write and optimize HLSL/GLSL shaders for GPU acceleration, covering post-processing effects, physically based rendering (PBR), and complex material interactions.Pipeline Architecture: Gain a comprehensive understanding of modern rendering pipeline design, from resource management and multi-threading to integrating with DirectX or Vulkan APIs.Practical Visual C++ Implementation: Translate theory into high-speed code with practical examples and case studies focusing on performance tuning within a Visual C++ development environment.Whether you're a seasoned graphics programmer looking to specialize in game development or a game developer seeking to squeeze every frame out of your engine, this book provides the in-depth knowledge and hands-on expertise required to create the next generation of visually impressive and performance-driven FPS titles.Take your graphics programming skills to the advanced level-where speed meets realism. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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