Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
Fosner, Ron
Sold by HPB-Red, Dallas, TX, U.S.A.
AbeBooks Seller since March 11, 2019
Used - Soft cover
Condition: Used - Good
Quantity: 1 available
Add to basketSold by HPB-Red, Dallas, TX, U.S.A.
AbeBooks Seller since March 11, 2019
Condition: Used - Good
Quantity: 1 available
Add to basketConnecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs―-but in real time. Here is a book that will bring this cutting-edge technology to your computer.
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.
A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9
* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting
* Maintains an updated version of the detailed shader reference section at www.directx.com
* Teaches the latest shader programming techniques for high-performance real-time 3D graphics
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