Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Griffith, Christopher,Griffith, Christopher
Language: English
Published by Focal Press, 2009
- Softcover
- Used

Condition: Used - Very good
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- Title
- Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
- Author
- Griffith, Christopher,Griffith, Christopher
- Publisher
- Focal Press
- Publication year
- 2009
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 024081178X
- ISBN 13
- 9780240811789
Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).
The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
"Synopsis" may belong to another edition of this title.
Review
"Written for programmers familiar with C++, Java or C#, the second edition of this guide to Flash game development is fully updated to cover improvements in Flash technology with timely new sections on developing for mobile platforms. The work covers a variety of game types and provides practical instruction for applying development knowledge to the Flash environment. Numerous code examples and color screen shots are provided and access to additional online content, including additional chapters and sample files, is included with purchase."--References and Research Book News
"About the title" may belong to another edition of this title.
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