Reinventing Learning for the Always-On Generation : Strategies and Apps That Work
Language: English
Published by Solution Tree, 2015
- Softcover
- Used

Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
AbeBooks seller since August 3, 2006
Condition: Used - Very good
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Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller Inventory # 15521546-6
- Title
- Reinventing Learning for the Always-On Generation : Strategies and Apps That Work
- Author
- Jukes, Ian, Mohan, Nicky, Schaaf, Ryan L.
- Publisher
- Solution Tree
- Publication year
- 2015
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1936763818
- ISBN 13
- 9781936763818
- Item weight
- 0.91 pounds
- Dimensions
- N/A
"Synopsis" may belong to another edition of this title.
About the Author
Ian Jukes is the founder and executive director of the InfoSavvy Group, an international educational leadership consulting firm. He has been a teacher, school principal, district and provincial coordinator, writer, international consultant, university instructor, and keynote speaker. He has worked with clients in more than eighty countries and made more than ten thousand presentations. Ian has written or cowritten fifteen books and nine educational series. His most recent books are Teaching the Digital Generation: No More Cookie-Cutter High Schools (with Frank Kelly and Ted McCain, 2009), Living on the Future Edge: Windows on Tomorrow (with Ted McCain and Lee Crockett, 2010), Understanding the Digital Generation: Teaching and Learning in the New Digital Landscape (with Ted McCain and Lee Crockett, 2010), Literacy Is Not Enough: 21st Century Fluencies for the Digital Age (with Lee Crockett and Andrew Churches, 2011), and Learning Without Classrooms (with Frank Kelly and Ted McCain, 2015).
First and foremost, Ian is a passionate educational evangelist. From the beginning of his educational career, his focus has been on the compelling need to restructure our educational institutions so that they become relevant to the current and future needs of the digital generation-and to prepare learners for their future and not just our past.
Ryan L. Schaaf is an assistant professor of educational technology at Notre Dame of Maryland University, and a faculty associate for the Johns Hopkins University School of Education Graduate Program. He has more than fifteen years of experience in the field of education. Before higher education, Ryan was a public school teacher, instructional leader, curriculum designer, and technology integration specialist in Maryland. In 2007, he was nominated as Maryland Teacher of the Year.
Ryan has published several research articles related to the use of digital games as an effective instructional strategy in the classroom in New Horizons for Learning and the Canadian Journal of Action Research. His first book, Making School a Game Worth Playing: Digital Games in the Classroom, which he coauthored with Nicky Mohan, was published in 2014. He is currently working with Nicky on the sequel tentatively titled Game On: Using Digital Games for 21st Century Teaching, Learning, and Assessment. Ryan enjoys presenting sessions and keynotes about the potential for gaming in the classroom, the characteristics of 21st century learning, and emerging technologies and trends in education.
Nicky Mohan has been a classroom teacher, school and university administrator, instructional designer, business sector manager and trainer, and international speaker. At the University of Waikato, New Zealand, she designed and delivered courses and workshops based on research of best practices in teaching and learning. Since the early 2000s, she has made hundreds of presentations in more than a dozen countries.
Born in South Africa, a New Zealander by nationality, a Canadian by domicile, and a world citizen by choice, Nicky worked as the director of curriculum for the 21st Century Fluency Group, where she led a team of international writers in the development of curriculum materials that integrated 21st century skills into just-in-time teaching and learning (JiTTL) experiences that were relevant to both teachers and students. Nicky is currently the managing partner of LearningFutures21, an international educational consulting firm. Together with Ryan Schaaf, she has just published her first book, Making School a Game Worth Playing: Digital Games in the Classroom. She is currently working with Ryan on the sequel tentatively titled Game On: Using Digital Games for 21st Century Teaching, Learning, and Assessment.
"About the title" may belong to another edition of this title.
Better World Books
Mishawaka, IN, U.S.A.
AbeBooks seller since August 3, 2006
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Better World Books (https://www.BetterWorldBooks.com) is a for-profit, socially conscious business and a global online bookseller that collects and sells new and used books online, matching each purchase with a book donation. Each sale generates funds for literacy and education initiatives in the U.S., the UK, and around the world. Since its launch in 2003, Better World Books has raised $33 million for libraries and literacy, donated over 32 million books, and reused or recycled more than 397 million books.…
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