Retrogame Archeology: Exploring Old Computer Games
11 ratings by Goodreads
Language: English
Published by Springer, 2016
- Hardcover
- New

Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
4-star seller
AbeBooks seller since November 22, 2018
Hardcover
Condition: New
US$ 254.61
US$ 3.99 shipping
Ships within U.S.A.
Quantity: 4 available
Add to basketFree 30-day returns
Item description from seller
1st ed. 2016 edition NO-PA16APR2015-KAP.
Seller Inventory # 26378355719
- Title
- Retrogame Archeology: Exploring Old Computer Games
- Author
- Aycock, John
- Publisher
- Springer
- Publication year
- 2016
- Condition
- New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 3319300024
- ISBN 13
- 9783319300023
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.
Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.
Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.
Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
"Synopsis" may belong to another edition of this title.
About the Author
John Aycock is an Army veteran and illustrator. Growing up in Mississippi, John won art awards in school and from the Meridian Museum of Art. After serving in the infantry for over six years deployed in Iraq and Afghanistan, John returned to the United States to start a family, finish his college education and focus on his art.
"About the title" may belong to another edition of this title.
Books Puddle
Woodside, NY, U.S.A.
4-star seller
AbeBooks seller since November 22, 2018
Shipping rates within U.S.A.
| Item | 12 to 19 business days | 12 to 14 business days |
|---|---|---|
| First item | US$ 3.99 | US$ 6.99 |
Payment methods
Store description
I mainly carry imported books from South East Asia / South Asia for readers of all Age Groups.
Specialty
South Asian and South East Asian Culture, Religion, Art etcSeller's business information
PLETOS INC
6931 51st Avenue, WOODSIDE
Woodside, NY U.S.A. 11377
Terms of sale
We accept return for those books which are received damaged. Though we take appropriate care in packing to avoid such situation.