Reverse Engineering Game Engines & Graphics Pipelines : A Comprehensive Guide to Unreal, Unity, Vulkan, DirectX, and GPU Rendering Internals for Modding, Optimization, and Vulnerability Discovery

Language: English

Published by Independently Published Jan 2026, 2026

9798243179010

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  • New
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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Softcover

Condition: New

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Neuware - Reactive PublishingReverse engineering game engines is one of those rare domains where software craftsmanship, GPU architecture, and creative curiosity converge. This book gives readers a structured, insider-level understanding of how modern game engines and graphics pipelines really work under the hood, not from a marketing or tutorial perspective, but from the debugging consoles, disassembly windows, GPU profilers, and render doc captures where developers actually interrogate a system.Reverse Engineering Game Engines & Graphics Pipelines is a comprehensive technical deep dive into Unreal Engine, Unity, Vulkan, DirectX, and modern GPU rendering pathways. Readers will learn how scenes are constructed, how shaders are orchestrated, how resources flow between CPU and GPU, and how engine subsystems communicate across abstraction layers. From here, the book explores practical reverse engineering workflows: identifying modifiable components, isolating performance bottlenecks, detecting and patching memory access, tracing draw calls, reconstructing asset pipelines, and exposing undocumented engine behavior.The final part of the book focuses on the applied use cases that make reverse engineering such a powerful domain: modding, graphical enhancements, renderer swapping, performance tuning, combating cheat vectors and exploit pathways, and vulnerability discovery across engine boundaries. Throughout, real-world examples showcase tools and techniques for dissecting shaders, debugging GPU workloads, profiling rendering pipelines, and tracing architecture decisions back to code.Readers will walk away with a grounded understanding of how modern engines and GPU systems operate, how to reason about their internals, and how to manipulate them as systems rather than black boxes. This book serves developers, modders, security researchers, and graphics engineers who want to go past the surface and understand the invisible machinery that makes games run. …

Seller Inventory # 9798243179010

Title
Reverse Engineering Game Engines & Graphics Pipelines : A Comprehensive Guide to Unreal, Unity, Vulkan, DirectX, and GPU Rendering Internals for Modding, Optimization, and Vulnerability Discovery
Author
Hayden van der Post
Publisher
Independently Published Jan 2026
Publication year
2026
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 13
9798243179010
Item weight
562 grams
Dimensions
229x152x29 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item7 to 10 business days5 to 7 business days
First itemUS$ 39.39US$ 50.64
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Einbeck, Germany 37574