Rigging for Games : A Primer for Technical Artists Using Maya and Python

Language: English

Published by CRC Press Nov 2015, 2015

0415743044 / 9780415743044

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Neuware - Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for! - Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics - Keep up with all the action with behind-the-scenes images and code scripts - Refine your rigging skills with tutorials and project files available on the companion website.…

Seller Inventory # 9780415743044

Title
Rigging for Games : A Primer for Technical Artists Using Maya and Python
Author
Eyal Assaf
Publisher
CRC Press Nov 2015
Publication year
2015
Condition
Neu
Binding
Buch
Language
English
ISBN 10
0415743044
ISBN 13
9780415743044
Item weight
1,134 grams
Dimensions
239x193x28 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

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