Discover a new approach to modeling and rendering textured 3D surfaces from real objects.
This robotics research report introduces a disk-based representation that blends simple patches into plausible, curved surfaces.
The work presents a unified, efficient way to capture complex textures and shapes. It combines a multi-resolution structure with adaptive sampling to manage detail, and it offers practical rendering techniques that are faster than traditional methods while preserving visual quality.
- A new representation built from three-dimensional oriented disks that form smooth surfaces through blending.
- A view-independent, patch-based approach that produces plausible surfaces for a wide range of real-world objects.
- Rendering techniques including a scan-line method and fast shadow penumbra approximation for efficient image synthesis.
- An octree-like, multi-resolution structure for adaptive detail and data compression, plus fast hidden-surface processing.
Ideal for readers interested in computer graphics, 3D sensing, and surface modeling in real-world objects.