Roguelike Development with JavaScript
Garzia, Andre Alves
Sold by Basi6 International, Irving, TX, U.S.A.
AbeBooks Seller since June 24, 2016
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 10 available
Add to basketSold by Basi6 International, Irving, TX, U.S.A.
AbeBooks Seller since June 24, 2016
Condition: New
Quantity: 10 available
Add to basketNew. US edition. Print on demand title. Delivery takes 20-25 days. Excellent Customer Service.
Seller Inventory # POD-276688
Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.
Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile.
After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.
What You Will Learn
Who This Book Is For
Game developers who want to build something fun and who have at least some prior JavaScript programming experience."About this title" may belong to another edition of this title.
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