The Role of Gamification in Software Development Lifecycle
Language: English
Published by IntechOpen, 2021
- Hardcover
- Used

Seller: Buchpark, Trebbin, GermanyBuchpark
5-star seller
AbeBooks seller since September 30, 2021
Hardcover
Condition: Used - Fine
US$ 105.63
US$ 121.94 shipping
Ships from Germany to U.S.A.
Quantity: 1 available
Add to basketFree 30-day returns
Item description from seller
Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.
Seller Inventory # 37885689/2
- Title
- The Role of Gamification in Software Development Lifecycle
- Author
- Unbekannt
- Publisher
- IntechOpen
- Publication year
- 2021
- Condition
- Sehr gut
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1839628626
- ISBN 13
- 9781839628627
- Seller catalogs
- Bücher
Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.
"Synopsis" may belong to another edition of this title.
Shipping rates from Germany to U.S.A.
| Item | 60 to 60 business days | 60 to 60 business days |
|---|---|---|
| First item | US$ 121.94 | US$ 150.97 |
Payment methods
- Bank Wire Transfer
- Check
- Paypal
Store description
Seit über 30 Jahren handeln wir mit Büchern. Begonnen hat alles als kleiner Fachbuchhandel in Berlin. Heute sind wir spezialisiert auf den An- und Verkauf gebrauchter Bücher. Noch immer liegt unser Fokus dabei auf den Kategorien: Fachbuch und englischsprachige Literatur. Hinzu kommen Bücher aus allen anderen Genres, wie Belletristik, Biografien oder Kinderbücher. Unser oberstes Ziel ist dabei die Weiterverwendung von Dingen und die Schonung von Ressourcen.
Neben dem Ankauf von privaten Büchern oder Haushaltsauflösungen kaufen wir bundesweit komplette Bibliotheken und Buchbestände von Institutionen auf, um diese nachhaltig ein weiteres Mal auf den Markt zu bringen.
Parallel dazu bietet Buchpark die Möglichkeit, große Mengen einzulagern. Ganze Bibliotheken und umfangreiche Buchbestände werden von uns professionell auf Qualitätsmerkmale hin untersucht und sorgfältig für den Onlinehandel aufbereitet.
Wir schenken Büchern ein zweites Leben.
Seller's business information
Buchpark GmbH
Krügerweg 1
Trebbin, Germany 14959