Rotation Transforms for Computer Graphics
Vince, John
Sold by Great Matter Books, Grand Rapids, MI, U.S.A.
AbeBooks Seller since July 7, 2016
Used - Soft cover
Condition: Used - Near fine
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Great Matter Books, Grand Rapids, MI, U.S.A.
AbeBooks Seller since July 7, 2016
Condition: Used - Near fine
Quantity: 1 available
Add to basketNear Fine condition soft cover book. 2012 Reproduction. Slightest shelf wear and bumping to covers and spine edges. Slightest curling to front cover. Minute smudging to covers. All books are individually inspected and described. Never X-Library unless specifically described as such.
Seller Inventory # 2501-9391
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.
Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.
The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.
Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.
The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.
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