Rust Game Programming
Fred Klima
Sold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: Over 20 available
Add to basketSold by PBShop.store US, Wood Dale, IL, U.S.A.
AbeBooks Seller since April 7, 2005
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller Inventory # L0-9798265661128
Rust Game Programming: Learn to Design, Code, and Deploy Robust 2D & 3D Games with Bevy and Entity Component Systems
Rust has rapidly become one of the most exciting languages for systems and game development, combining the performance of C++ with modern safety guarantees. This book gives you the complete roadmap to building high-performance 2D and 3D games using Rust and the powerful Bevy engine.
Designed for both beginners eager to explore game programming and experienced developers seeking modern tools, this book walks you step by step through setting up your environment, understanding the Entity Component System (ECS) architecture, and applying Bevy’s tools to create engaging and interactive games.
Inside, you’ll learn how to:
Whether you’re building your first game, experimenting with prototypes, or preparing to release a commercial project, this book equips you with the skills to create modern, scalable games using one of today’s most forward-looking languages. Unlike traditional game development guides, this book blends Rust’s unique ownership and concurrency model with Bevy’s data-driven ECS approach, helping you write code that is not only performant but also clean, modular, and reusable.
Unlock the potential of Rust and Bevy today—scroll up and grab your copy to start building robust 2D and 3D games with confidence
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