Rust In Practice, Third Edition (Paperback)
Language: English
Published by Gitforgits, 2026
- Softcover
- New

Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
AbeBooks seller since June 22, 2007
Condition: New
US$ 89.05
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Paperback. Whether you're just starting out or a fully-fledged Rust pro, this third Edition is a goldmine of knowledge about Rust. This book has been updated with Rust 1.85 and Rust 2024 Edition, and it takes you on a really structured learning path to write production-grade systems, async services, GPU compute kernels, Linux kernel modules, and Go-integrated libraries.The book is built around a single, progressive application, and every chapter adds a functional layer to a real Linux system-metrics tool. The knowledge you gain from this book, is working and evolving codes that you can study, extend, and own. You'll get the hang of ownership and borrowing, handle the borrow checker, build concurrent and async programs with Tokio, manage memory without a garbage collector, and use Rust in domains that were once reserved exclusively for C and C++. Whatever stage you're at, whether you're just starting out and writing your first function or you're a seasoned engineer migrating a critical service to Rust, this strong practically focussed book has got you covered.Key LearningsBuild async, concurrent programs using Tokio without data races or deadlocks.Design production-grade error types with 'thiserror' and 'anyhow' crates.Write GPU compute kernels and monitor GPU metrics.Integrate Rust libraries into existing Go applications via application binary interfaces.Write a loadable Linux kernel module entirely.Manage heap memory using Box, Rc, Arc, and smart pointer types.Leverage Rust 2024 Edition's new safety rules and migration workflow.Make use of Cargo workspaces, features, and optional dependencies to structure projects.Table of ContentWhy Rust in 2025?Setting up Rust 1.85 Development EnvironmentCore Language EssentialsStructs and Data ModelingEnums, Pattern Matching, and Error HandlingOwnership, Borrowing, Lifetimes, and Raw PointersPackages, Crates, and Full Command SuiteRust Standard LibrarySmart Pointers and Memory ManagementConcurrency, Parallelism, and Async ProgrammingRust 2024 EditionRust for GPU and CUDA ProgrammingRust for Go DevelopersRust for Linux Kernel This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…
Seller Inventory # 9789349174092
- Title
- Rust In Practice, Third Edition (Paperback)
- Author
- Rick Tim
- Publisher
- Gitforgits
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 934917409X
- ISBN 13
- 9789349174092
- Edition
- 3rd Edition
Whether you're just starting out or a fully-fledged Rust pro, this third Edition is a goldmine of knowledge about Rust. This book has been updated with Rust 1.85 and Rust 2024 Edition, and it takes you on a really structured learning path to write production-grade systems, async services, GPU compute kernels, Linux kernel modules, and Go-integrated libraries.
The book is built around a single, progressive application, and every chapter adds a functional layer to a real Linux system-metrics tool. The knowledge you gain from this book, is working and evolving codes that you can study, extend, and own. You'll get the hang of ownership and borrowing, handle the borrow checker, build concurrent and async programs with Tokio, manage memory without a garbage collector, and use Rust in domains that were once reserved exclusively for C and C++.
Whatever stage you're at, whether you're just starting out and writing your first function or you're a seasoned engineer migrating a critical service to Rust, this strong practically focussed book has got you covered.
Key Learnings
- Dive in-depth into ownership model and eliminate memory bugs at compile time.
- Build async, concurrent programs using Tokio without data races or deadlocks.
- Design production-grade error types with ‘thiserror’ and ‘anyhow’ crates.
- Write GPU compute kernels and monitor GPU metrics.
- Integrate Rust libraries into existing Go applications via application binary interfaces.
- Write a loadable Linux kernel module entirely.
- Manage heap memory using Box, Rc, Arc, and smart pointer types.
- Leverage Rust 2024 Edition's new safety rules and migration workflow.
- Make use of Cargo workspaces, features, and optional dependencies to structure projects.
Table of Content
- Why Rust in 2025?
- Setting up Rust 1.85 Development Environment
- Core Language Essentials
- Structs and Data Modeling
- Enums, Pattern Matching, and Error Handling
- Ownership, Borrowing, Lifetimes, and Raw Pointers
- Packages, Crates, and Full Command Suite
- Rust Standard Library
- Smart Pointers and Memory Management
- Concurrency, Parallelism, and Async Programming
- Rust 2024 Edition
- Rust for GPU and CUDA Programming
- Rust for Go Developers
- Rust for Linux Kernel
"Synopsis" may belong to another edition of this title.
AussieBookSeller
Truganina, VIC, Australia
AbeBooks seller since June 22, 2007
Shipping rates from Australia to U.S.A.
| Item | 25 to 45 business days | 8 to 14 business days |
|---|---|---|
| First item | US$ 37.00 | US$ 44.00 |
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