SFML Game Development By Example (English Edition)
Pupius, Raimondas:
Sold by Book Broker, Berlin, Germany
AbeBooks Seller since March 16, 2017
Used - Soft cover
Condition: Used - Fine
Ships from Germany to U.S.A.
Quantity: 1 available
Add to basketSold by Book Broker, Berlin, Germany
AbeBooks Seller since March 16, 2017
Condition: Used - Fine
Quantity: 1 available
Add to basket497 S. Alle Bücher & Medienartikel von Book Broker sind stets in gutem & sehr gutem gebrauchsfähigen Zustand. Die Ausgabe des gelieferten Exemplars kann um bis zu 10 Jahre vom angegebenen Veröffentlichungsjahr abweichen und es kann sich um eine abweichende Auflage handeln. Unser Produktfoto entspricht dem hier angebotenen Artikel, dieser weist folgende Merkmale auf: Helle/saubere Seiten in fester Bindung. Leichte Gebrauchsspuren. Sprache: Englisch Gewicht in Gramm: 1100 Taschenbuch, Maße: 19.05 cm x 3 cm x 23.5 cm.
Seller Inventory # 661562218
Create and develop exciting games from start to finish using SFML
Key Features
Book Description
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as "rendering pipelines" or "shaders."
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
What you will learn
"About this title" may belong to another edition of this title.
Allgemeine Geschäftsbedingungen
Book Broker GmbH, Saalburgstr. 3a, 12099 Berlin
§ 1 Allgemeines - Geltungsbereich
Informationspflichten gemäß Art. 246 und § 312 g BGB
Die folgenden Allgemeinen Geschäftsbedingungen gelten für alle Geschäftsbeziehungen zwischen uns und unseren Kunden. Maßgeblich ist jeweils die zum Zeitpunkt des Vertragsschlusses gültige Fassung.
Verbraucher i. S. d. Geschäftsbedingungen sind natürliche Personen, mit denen wir in Geschäftsbeziehung treten, ohne daß diesen eine g...
| Order quantity | 7 to 21 business days | 7 to 21 business days |
|---|---|---|
| First item | US$ 39.90 | US$ 39.90 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.